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Coalitions is based on the series of conflicts known as the Revolutionary and Napoleonic Wars. Players, representing major European powers, compete against each other to shape the future of the Continent. The innovative and elegant game system allows a historical recreation of the conflicts, but better yet, can also create plausible alternative histories. The Alliances may take different forms, the campaigns may be fought along different lines of approach, but what the players witness is still a believable version of history.
Coalitions brings the whole continent of the Napoleonic Wars into a fast, playable system. Multiplayers—with NO downtime. Each turn, EVERY player is doing something… but doing something ‘different.’ This sets up an unexpected cycle like nothing you’ve ever played before. Cool wooden pieces, or a “Deluxe” version with some of the most beautiful miniatures you’ve ever seen. Kickstarter backers get exclusive sculpts, an extra player expansion, plus an extra game covering a slightly different period!
Throughout the period, Britain formed coalitions with almost any nation that would stand against France. Whenever a coalition was defeated, Britain sought to form a new one with states that would carry on the fight. Nations also had other motives to fight wars, often seeking to expand their own borders at the cost of their neighbors. Britain itself fought the French in Portugal and Spain and, with almost total control of the sea, sent military expeditions wherever there was a chance of harassing the French. Can the Emperor of Austria protect the German Reich and Northern Italy from the Revolutionary Armies? Will the Prussian King and Russian Tsarina join as allies or not? Will the Ottoman Empire be able to protect Egypt, the Balkans and Caucasus from the aggressive neighbors?
When you play Coalitions, you decide the destiny of Europe; your decisions will make history. Will you guide France to greatness? Will you galvanize and unite Europe to bring an end to the infant republic and restore the Ancien Régime? Or maybe there is a Metternich in you, able to deceive others and bluff your way to victory with a cunning smile?
Each player controls one of six asymmetric factions: France, England, Austria, Prussia, Russia or Turkey. They then try to form an alliance, insisting that it will be beneficial to all, although only one player can actually win. Throughout the game, players try to capture and consolidate key positions, which will earn victory points during the relevant phase.
Coalitions is a game of negotiation and conflict set during the Revolutionary and Napoleonic Wars. Players vie for the domination of Europe through skilful diplomatic manoeuvre, forming coalitions, plotting and the occasional betrayal, all the while expanding their empire to victory through winning battles and taking control of disputed territories.
Coalitions is a game of negotiation and conflict set during the Revolutionary and Napoleonic Wars. Players vie for the domination of Europe through skilful diplomatic manoeuvre, forming coalitions, plotting and the occasional betrayal, all the while expanding their empire to victory through winning battles and taking control of disputed territories.
There are six major powers in the game: France, Britain, Austria, Russia, Prussia and the Ottoman Empire. Each has home territories, famous generals, armies and battle cards.
There are no individual player turns in the game. Instead, at the start of each turn the Wheel of War rotates, and each nation has an Action to perform. One player collects income to fund future campaigns. Another mobilizes troops. Another may make a diplomatic realignment. Another scores. Another moves units and conducts battles.
The result is minimal downtime between turns, something we believe almost unique for a multiplayer war and negotiation game.
Another innovative and core feature of Coalitions is the Activator system, a mechanism for enhancing interactions and negotiations in the game. When the Wheel of War indicates it’s a nation’s Movement phase, that nation needs to select another, non-allied nation as its Activator. After an initial first Movement, the nation may only make subsequent movements this Action if the Activator grants permission. And such permission will naturally only be granted for a favour or alliance in return. Such is the diplomacy and deal-making that drives every game of Coalitions.
Movement can lead to battle. The winner will be the nation that commits the greatest battle strength. That comes from the generals and armies participating in the battle, and through the play of battle cards. Armies in adjacent territories may provide support, adding their strength to the battle. After a victorious battle, the conquered territory can be garrisoned by the winner. Defeated armies are eliminated and removed, and the losing general retired. Taking control of non-home or disputed territory will bring the controlling nation additional income or Victory Points.
Solo and cooperative modes
Coalitions can be played solo or cooperatively, with 12 AI cards determining the actions of Napoleon. 1 to 5 players take control of nations opposing France. To win they must capture Paris before Napoleon gains 40 Victory Points. The AI cards represent different historical campaigns and dictate where two or three French generals and their armies will attack on the board.
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Phalanx Games
