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The region of Four Winds is a place of passage for many weary travelers in need of rest on the road. But the situation there is far from normal, and the adventurers will soon discover that the people of Four Winds live with a presence that rules the land, and pulling that thread can prove more than what they had bargained for. Will the heroes put an end to the curse of “Misfortune Hill”?
You can read a short sample of our second adventure, but beware because there are light spoilers. Please, keep in mind that this is still a work in progress and does not represent the final layout of the campaign.
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Jugeorama
