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Masuria

390,-

ventes inn 30 dager fra bestilling

Informasjon

After the Tannenberg campaign of August-September 1914, East Prussia became a strategic backwater as both side focused their e_x001e_ orts in Poland. But the Russian threat remained, and the following winter the Germans set about cleaning up their northern _x001d_ ank. A massive attack on the open right _x001d_ ank of the Russian Tenth Army sent it reeling; only the sacri_x001f_ ce of an entire corps in the Augustowo Forest enabled it to escape. Masuria uses a modi_x001f_ cation of the Fire & Movement game system. Developed to portray the mechanized battle_x001f_ elds of a later generation, F&M stresses the use of rapidly-concentrated _x001f_ re support to generate breakthroughs, followed by a rapid penetration by mobile reserves. In 1915, although railroads allowed the rapid shifting of forces on a large scale, no one moved faster than a man on foot on the battle_x001f_ eld, making exploitation ine_x001e_ ective. However, here both players have hidden movement, allowing them to concentrate in unexpected locations to surround and destroy isolated enemy units. The clumsy and in_x001d_ exible _x001f_ re support is represented by the artillery brigades available to division and corps commanders. It must be brought to the point of decision, then supplied to give it the _x001f_ repower to a_x001e_ ect the _x001f_ ghting. The historical outcome at Masuria was the clearing of the East Prussian border. It might have gone di_x001e_ erently; Russian reserves were available, and the German forces were a hodge-podge of units of widely varying quality. Both sides have a number of options to turn the fortunes of the campaign. The player who makes the better choices, and backs his strategy to the hilt, will emerge the victor.

Produsent

Decision Games

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