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Player-focused materials
On the player side, Night Hunters introduces:
5 new subclasses, including options like the Nemesis Fighter and Cursebreaker Cleric
3 monstrous lineages, such as the fan-favorite Darakhul and two new options rooted in death and hag magic
5 horror-themed backgrounds inspired by classic gothic archetypes
Guidance for horror backstories tied directly into the book’s supernatural themes
The book also adds new spells, rituals and magic items designed to support monster-hunting and supernatural investigations.
Official art from Kobold Press' "Night Hunters," featuring a hooded female monster hunter raising a glowing lantern as dark shadows coil around her.
GM-focused materials
For Game Masters, Night Hunters provides a variety of horror-inspired game mechanics, including:
A new Shadow Token system, which tempts players with power in exchange for narrative risk
An expanded Dread system, building on existing mechanics with campaign-specific consequences
Generators and tables for ghost stories, curses, diseases, hazards and hauntings
3 fully detailed “Dread villains,” each with unique mechanics, lairs, minions and story hooks
The Night Terrors companion book also contains 12 standalone adventures that showcase these systems, ranging from cult investigations to infernal journeys and navigating undead courts.
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Kobold Press
