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Vikings 700 AD is a competitive 1-2 Player Wealth Building Board Game, expandable to 5 Players. Each turn Clans compete to Settle, develop their Settlements with Builds and Earn Resources.
Play lasts until a single Clan has 15 Silver on the Silver Tracker and has in play three settlements, one with a Market, one with a Ring Fort and one with a Mead Hall (Kickstarter edition).
One or more Automa Opponents (Game Run) may be used in a Solo or Multi-Player game.
Automa play is guided by concise rules outlined in the Automa Protocol with actions driven by use the Mission, Region, Opponent Decks and Blood Feud Card.
VIKINGS, BECOME THE LEGEND
The “Vikings, Become the Legend” core game is a competitive solo to two player wealth building game. Each game turn clans competing to settle, develop their settlements and earn resources.
Vikings Become the Legend also has four expansions, i.e., the Jarl Expansion, the Franks Expansion, the Anglo-Welsh War Expansion and the Stone Circle Expansion. The expansions add new rules and the ability to play with additional players expanding the game to up to 6 players.
Game play begins with drawing a Fate Card. It may bring more resources, famine or increased resistance in the regions you plan to interact with.
A key part of the game is planning and then successfully executing your actions. You decide when to build and what to build from warriors to ships and settlement structures. You decide where to send your Raiding or Long Ships and when & how to “Trade”, “Raid & Pillage” or “Raid & Settle” with each of these ships and their warriors. The opposing clans may also be your targets from time to time. But, use this option with caution, a blood feud does neither clan much good.
Battles are fought using the Battle Board. Raid Cards and the Attacking and Defending forces. Are placed on the board and the number of attacking rounds determined. Raid cards are simultaneously declared for the battle then unique battle dice are rolled to determine casualties. Shields defend, archers are resolved followed by berserkers (double axes) and then single axe-men.
As a solitaire war game, the game system "A.I." called “Automa” handles an enemy clan which may thwart or interfere with your mission plans. You will have to respond to the unexpected events and resistance within your new settlements. When you incorporate one or more expansions you may choose to have more than one Automa opponent and or multiple live opponents.
The game ends when one player has 15 Silver on the Silver Tracker and has in play three settlements, one with a Market, one with a Ring Fort and one with a Mead Hall. Clan leaders then score their achievements with the high point total winning the game.
Vikings has seemingly endless options for game play and excellent re-play ability. Will you become the legend?
Our game designer is Colonel Wayne Appleby, USA Ret. is a longtime wargamer and military professional. Over the course of his 30-year military career, he held many assignments from infantry platoon leader to infantry battalion commander. His knowledge and experience also enabled him to become an instructor for the U.S. Army O.C.S., R.O.T.C. and briefly at the U.S. Army War College. He retired as the G3/J5 of I Corps at Joint Base Lewis/McChord, and then when duty called, he served as a reaction team leader for four years aboard U.S. Navy vessels.
His knowledge and experience in military history, tactics and love of game design has resulted in him establishing a game design company, Texas Games, designing and publishing several successful table top games both for solo and multi-player game play. Vikings, Become the Legend is his board game flag ship. It was designed by the Colonel for players who enjoy challenging board games, history and the legends of the Norsemen! More great games will surely follow!
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Dan Verssen Games
