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Codex of Adventure, vol. II: Fortress of Secrets
Beneath the burning skies of the Forsaken Wastes, a blood cult rises.
Hidden within a fortress that slips between worlds, a fallen Myrantian sorcerer gathers power drawn from living sacrifice and blasphemous planar rites; power enough to drown empires. His followers whisper that the age of empires is ending and that a new dominion, born in blood, will rise in its place.
If he succeeds, the Known Lands will not face invasion. They will face extinction.
Codex of Adventures, Vol. II: The Fortress of Secrets is a seven-part campaign for characters of 4th through 9th level. What begins as a mission into the Forsaken Wastes becomes a relentless descent into cult strongholds, shifting planes, and a final confrontation on a dying world only a heartbeat removed from Arcanis.
Within these pages:
• Emergence of the Spurned
• Under a Dying Sun
• In Blood, Reborn
• The Flowering of the Blood Vine
• Blood Calls to Blood
• Expedition to Goram’Zob
• The Reclamation of Goram’Zob
Ancient conspiracies. Blood-soaked sorcery. Planar horror.
The Known Lands tremble, and the fate of the Shattered Empires lies in your hands.
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Paradigm Concepts
