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HEXplore It is a cooperative hero-building adventure board game toolkit featuring countless hero combinations and endless adventures.
Our system offers a treasure trove of gaming experiences across five independent Volumes, each delivering a wealth of rich content to immerse players in a world of adventure and strategy. With every Volume, a vast array of game mechanics is unveiled, ready to be explored, experimented with, and seamlessly integrated into your gaming experience.
Central to the system lies its hero-building strategy. Players craft their heroes by combining various character options: Role, Race, Trait, and Aspect. Your Role embodies your hero's profession, while your Race denotes your heritage and species. Traits, Aspects, Mutations, Familiars, Blood Magic, and now Elemental Augmentations offer additional layers of customization. These combinations shape your hero's strengths and weaknesses, and bestow upon them unique special abilities, defining their individuality within the game world.
Discover fun synergies and enjoy creating entirely different combinations. Each Volume is a sandbox containing hundreds of unique cards that drive your story to unfold in unique ways. You'll find new play styles to complete each game, meaning no two games played will ever be the same!
Endless dunes stretch beyond the horizon, their scorching winds whispering tales of ruin and greed.
Once fertile and thriving, the Shuraxian desert now devours all who wander too far from its few havens of civilization. Amid the shifting sands and the treacherous Silt Sea rise the Four Great Houses of Man—Dria, the mercantile jewel; Nemsynet, where fortune favors the reckless; Phorora, home of the learned and the proud; and Tarri, where chains and control rule all. In this land, power is survival, and survival comes at a cost.
The Sands of Shurax offers a vast and unforgiving playground within the HEXplore It world. Journey between bustling City-States and lonely Caravansari, take on perilous missions across the wastes, and delve into the towering lairs of the desert’s horrors. Will you earn fame as a gladiator, gamble your soul for wealth, or embrace the desert’s corruption to gain forbidden mutations? The Ravager of Shurax stirs beneath the sands—will you rise to challenge it, or be consumed by the storm it brings?
This Encounter Deck adds a new way to play The Sands of Shurax. All previously existing encounters from the Core Box, the Expansion, and the Living Card deck are reprinted with epic new art!
These decks add a new way to play the game by separating the Encounters into their own deck. Additionally, these encounters are not restricted to the volume they originally appeared in, allowing you to add and customize what encounters will appear in any volume you play.
Contents include:
Rules insert describing this new playstyle
33 Full art encounters from Volume III: The Sands of Shurax.
Boons offer new and increased rewards on the next Encounter you face!
Game Difficulty increase cards. Each deck will come with 3 Game Difficulty increase cards.
Conditions/Keyword list: Add conditions that appeared exclusively in certain volumes to any game.
Role variations: updated rules for the Roles who Summon Encounters
Boons
Boons were introduced in The Domain of Mirza Noctis. When you draw one of these from the Encounter deck, you’ll draw another card. If it is another Boon, you keep drawing. If the last card drawn is an Encounter, you’ll gain extra rewards after the battle. If the card is not an Encounter (a difficulty increase for instance), you’ll shuffle the Boons back into the Encounter deck. Boons offer new and increased rewards!
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Mariucci JDesigns
