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The War in Russia, 41-44: Proud Monster Deluxe 2nd Edition is a simulation of the Russo-German War beginning with the launch of Operation Barbarossa in June of 1941, and ending in April of 1944. It is a two-player (or multi-player) strategic/operational wargame of low complexity. Originally published in Command Magazine as two separate games, Proud Monster and Death & Destruction, this Deluxe 2nd Edition combines both games into one monster package.
Units are typically divisions with some corps, brigades, and regiments also included. Hexes are 20 miles (about 33 kilometers) across, and each turn represents about a 2-week period.
With TWO MOUNTED MAPS, over 2000 counters, a definitive set of player aids, and a comprehensive, consolidated rulebook, this is the playable monster for the Eastern Front. It is your “Proud Destructive Monster!”
Notes from the Deluxe 1st Edition:
In addition to updated graphics, the major changes are Reserves and Reserve Movement phases to simulate the potential for encirclement or defensive reaction. Soviet first winter offensive rules allow the Soviets to retake parts of Russia in early 1942, as happened in history. Both sides now have offensive supply markers to show historical offensive potential and limitations. Innovative weather chits allow for weather variation without extreme weather swings biasing the game. AFV units become even more important due to the AFV combat shift. Close Combat option allows for use of an alternate loss procedure and attacker advance to form a jointly-occupied hex, for example, to simulate Stalingrad’s gradual fall to the Axis. The ability to fully exploit holes created by mobile assaults is limited to reserves.
The Axis forces degrade in capability over time, while the Soviet forces upgrade in capability. The Axis super heavy artillery Thor and Odin, Heavy Gustav and Dora can fire before combat resolution. Besides the 1941 Free setups, 1941 historical setups are provided for both sides, as well as a 1942 scenario. Seasonal offensive rules allow for special turns when special things can happen. The 2 sides show a greater disparity in capability; the Axis can do things the Soviets cannot do, and vice versa. Things that work when playing the Axis may not work when playing the Soviets, and vice versa.
Product Information
Players: 2
Complexity: Low
Playing Time: 30-40 hours (full campaign)
Solitaire Suitability: Good
Designer: Ty Bomba
Developer: Don Johnson
Artists: Todd Davis, Bruce Yearian, and Phoebe Hinkle
Components:
2 MOUNTED maps
7.5 countersheets
12 Player Aids
2 Sequence of Play/Combat Result Table
2 Unit description Chart/Combat Summary
Axis setup charts: 1941 Free/1941 Historical/1942 (double page)
Soviet setup charts: 1941 Free/1941 Historical/1942 (double page)
Axis Turn record Track (double page)
Soviet Turn record Track (double page)
Axis Combat Boxes
Soviet Combat Boxes
Axis Reserve Boxes
1 Rulebook
6-sided dice
1 Box & Lid
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